- The one who threw a cue ball (a pebble) and got on / behind the line, gives way to the next player;
- The step on the line of the square also gives way;
- in a single square you can not stand with two legs, and also aim and stumble for a long time before jumping, dropping the second leg;
- the one who does not go through the con (all squares), starts all over again.
Types of classics and rules of the game with and without stone
There are the following common types of games in the classics on asphalt, the rules of the game in which can be traditional or fictitious. It:
- Snail.
- Herringbone.
- Drum.
- Star.
- Clock.
- Snake.
- Antenna.
Sectors for these games can be square or have an arbitrary shape - a circle, a rectangle, an oval, a triangle. Score figures with chalk on the asphalt, and at home use a soft mat-puzzle with numbers.
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Most often in the game involved, the so-called cue ball, in the role of which can be a pebble, a hockey puck or any small object. In total there are ten numbered sectors, as well as the top of the classics, which is called a house or fire. On it, the player can turn around to jump back in the same sequence.
The game begins with a draw, and after it the participant No. 1 throws a cue ball into the first sector, then jumps into the square with one foot. Then he needs to bend in such a way as to raise a pebble, but to keep his balance and not to stand on the second leg. Then the course is repeated.
The right to throw and jump into the classics is transferred to the next participant, if the first violated the rule - he took up a line or threw in / unkindly the cue ball. After he and he misses, the turn goes to No.1, if only two play, but he must start the game anew, from the first square. The winner will be the one who will be able to completely pass all levels. If there are more participants, then the turn will have to wait longer. The rules of the game for the classics of the Snail differ slightly, as the dexterity of the players is even more important here. In it, the sectors are spiraled and the numbers alternate with the shaded squares. Having got a foot or a stone in one of them, the player must give way to the next.
Knowing the rules of how to play classics, you can have a great time with friends, to whom such a game is likely to be a novelty. After all, modern children are closer to various Internet brodilki than developing games in the fresh air.