Games for the summer camp in the room

Summer camp is an excellent opportunity to improve a child, who will also have an exciting time. But often the weather even in the warm season presents us with surprises in the form of rain or a sharp drop in the thermometer column. And then before the leaders there is a difficult task: to organize games for the summer camp in the room in such a way that the guys do not get bored and could splash out the accumulated energy.

What can you please the young guests of the summer camp?

Such entertainments are very diverse and can be aimed at developing dexterity, speed, etc., and it is something like an intellectual contest. Note the following games for children in the camp indoors:

  1. "Find a pair." The leader suggests that the guys take off their shoes on the left foot, tie their eyes and put on their shoes, sandals, etc., into a large pile in the middle of the room. Then the children rush to it, trying to find their own couple. The one who did it fastest of all, won.
  2. "Collect the pack." The game can only participate 2 or 4 players. Each of them is given an ace of a certain suit, and the remaining cards are dismantled by the spectators (after the players left the room). After the return of the participants, their task is to find all the cards of their suit as quickly as possible starting from the six.
  3. "Mafia". This classic example of games in the camp for teenagers in the room will appeal to schoolchildren of any age. Children sit down in a circle, but not too close to each other. A presenter is chosen, which offers players to draw lots. According to him, the participants are divided into mafia, respectable citizens and commissar. The results of the draw are kept secret. In the process of playing, first comes the "day", when everyone is sitting with their eyes open and trying to figure out the Mafiosi. If someone is suspected of this unanimously, he is sentenced to expulsion from the game. If opinions are divided, then "night" comes. Children close their eyes, and at the signal of the presenter, the "mafia" awakens, signs signs about who they will "kill" today. The leader comments on everything, but does not give out the characters. Then the "night" turns into "day" and the commissar appears. He must also find all the members of the Mafia. The game ends when all the Mafiosi or civilians leave the game.
  4. "Quiet, louder." This is a great option for playing indoors in a camp for younger children. The children sit down to create a circle, and the leader leaves it and turns away. Some participants hide a small object. The task of the facilitator is to find him. When he enters the circle, everyone begins to sing something - louder, the closer the young detective to the sought-for "treasure", and quieter, if the leader has moved away. After finding the subject of the leader is changed.
  5. "Fishing". A deep plate is placed on the chair. Children leave from it at a distance of 2-3 m and throw a small button or cork from the bottle so that it does not jump out of the dish. You can divide the participants into teams: the victory will remain for the one who has more buttons in his plate.
  6. "Morgalochki." She is one of the most fun games in the summer camp in the room. Half of the participants sit on chairs, and the rest stand behind each of them. One seat should be empty, and the player behind him winks at any of his sitting comrades (they all look at him). When the child saw that he had winked, he needed to quickly occupy an empty chair. However, the player standing behind his chair will prevent this: he only needs to place a hand on the shoulder of the selected participant. If it succeeds, the children change places.
  7. "Pisces, birds, beasts." Such games for the school camp in the room develop memory and vocabulary. Children form a circle, in the center of which there is a guide. He closes his eyes and begins to slowly rotate around his axis, closing his eyes and stretching his right hand. The child pronounces "Pisces, birds, beasts". Then the driver suddenly stops and points at one of the players, saying one of these words. The chosen participant should remember the name of the fish, the animal, etc. If he did not score on the score, he is eliminated. Names should not be repeated.