Games for the rallying of the children's collective

What tasks do psychological games play in uniting the class?

  1. They contribute to the creation of a favorable psychological atmosphere.
  2. Through their conduct, adolescents learn to trust and support each other, to solve the tasks set by the whole group, and not individually.
  3. Children are trained in the skills of cooperation and interaction.

It is difficult to overestimate the importance of games for rallying children's collective. Below, we present rallying games for schoolchildren and adolescents who will be useful not only to class leaders who work with a team of children, but also to parents who often have their child's friends in their homes.

Games for acquaintance and rallying for teenagers

"Help the blind man"

This game requires a couple of participants. One of them plays the role of "blind", the other - "guide". The first one is blindfolded and he must move around the room, on his own initiative choosing the direction of movement. The task of the other participant is to make sure that the "blind" does not encounter the objects of the room.

"Dangerous reefs"

For this game, all participants are divided into "reefs" and "ships". The second one closes his eyes, so that they can navigate in space only under the guidance of the "reefs" that everyone sees. The task of the reefs is not to let the ships collide with them.

Play with balloons

Children stand in line, put their hands on their shoulders ahead. Each participant is given a ball, which must be squeezed between the chest standing behind and the back facing from the front. Condition of the game: after its beginning the balls can not be corrected by hands, hands should not be removed from the shoulders of the ahead. The conditions of the game - to move such a "caterpillar" along a certain route, so that none of the balls fall on the floor.

"Robot-automatic machine"

The game is reminiscent of the game "Help the Blind". The game involves two players. One of them performs the role of a "robot", performing the tasks of its operator. "Operator" manages the process. Thus, this team must perform some actions. For example, draw a picture or arrange things in a new way in the training room. It is important that the "robot" does not know in advance about the intent of the "operator".

"Reflection"

In this game, a couple of participants are involved, at first the first of them plays the role of a "mirror", the other is a "person". Terms of the game: the participant playing the role of the "mirror" should exactly repeat the slow movements of the "person", reflect them. After the first round, participants change places.

"Trolls"

Participants of the game are walking around the room, "in the mountains," the speaker loudly warns: "The spirits of the mountains are looking at us!" After the signal sounded, the participants must gather in a circle, hiding the weak participants in the middle of the circle. Then they chant the phrase: "We are not afraid of mountains spirits!".

After that, participants again diverge around the room and the game begins again.

When performing this game, an important condition is the exact repetition of "code phrases" with a serious look.

«Считалочка»

The group of students participating in this game should be divided into two subgroups. Before the start of the game, all participants are given a card with a certain number. Two leaders from each team (they are chosen by drawing lots) should name the number as soon as possible - the sum of all the numbers of team members. After the first stage of the competition, the host changes.